That I haven’t had enough Blade Runner inspired graphics in my videogaming career. That encouraging me to fly around a cluttered space city to find collectible points to earn discounts is an incentive for me to explore this glut of busy graphics. That I don’t mind fighting the frame rate at the same time I’m fighting enemy ships. That I like space when it’s as busy as the metropolis of The Fifth Element, frame rate be damned. That the fast clean imaginative graphics of X3 weren’t good enough for me. Oh, look, six more space suits that I can sell for a handful of credits next time I find a vendor who will buy my trash. That I want to scavenge loot out of lockers. That I find these tortured excuses for character models an acceptible ways to populate a space station. That I want to walk around the same sadly underpopulated sets of halls that represent a space station instead of navigating a menu. That I want my character to get out of the ship, which is ironic given that they won’t let me admire the view from outside the ship. That I won’t miss having a way to admire the external views of various ships in a space game where I spend a lot of time in transit. That I don’t find it utterly ridiculous that tailgating will be the preferred method of travelling between the stars. That I can get used to a pointless combintion of clicks and hotkeys and button presses and menus and radial dials that seem like they were each designed by different teams for different games. That this map isn’t one of the ugliest and least functional maps I’ve ever pondered. That I’m going to use an Xbox 360 controller and that I therefore want a command rosetta that looks just like the conversation options from Mass Effect. That I’m not attached to the limber control customization options in the previous games. That I don’t need to rebind a lot of the controls. That I don’t want to use my mouse wheel for anything other than scrolling lists. That I won’t care if text spills rudely outside the boxes that should contain it. That drones should be a cornerstone of the combat, because then I might not realize I’m always and only flying the Skunk. That I can wait patiently while cargo flies around in other ships to be bought and sold. That I don’t find every single piece of voice acting painfully embarrassing for everyone involved. Why is she telling the computer to shut up? Frankly, I wish they’d both shut up. That one of things I want in an X game is a chatty co-pilot slash sidekick. Who I have to look at every time I want to check an info screen because it assumes I want to see a first-person animation of someone twisting in his chair to watch a display panel slide up out a console. Which features an annoying co-pilot sitting next to me all the time. That I’m willing to trade the breadth of ship ownership options for this fixed cockpit graphic of the single ship I have to fly. That I want my view of space hemmed in by cluttered cockpit graphics. That space needs to be full of color and junk to keep players from getting bored. It is a game based on misguided assumptions.Īfter the jump, X Rebirth’s serious misconceptions about me. X Rebirth doesn’t seem to understand what people liked about the previous games. But the problem with X Rebirth is that it’s a different kind of mess than the previous games, in new and terribly wrong ways that are beyond tidying up. This is no surprise given Egosoft’s penchant for releasing messes and then tidying them up after the fact. At least in terms of ones that are still in development. Egosoft’s X games are the last word in open-world space sims by virtue of being the only word in open-world space sims.
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